
Please help improve this article by adding citations to reliable sources. The Quest Pro’s hand tracking isn’t good enough to make us put down the controllers, either we’re still waiting on a headset maker to make it feel truly intuitive.This article needs additional citations for verification. It was difficult to orient a pen correctly to write on a whiteboard, and it was easier to pull off the headset to chat in Slack than navigate back to the app inside the headset (I also was late to a Zoom meeting in the real world when I became too immersed in VR). We found it frustrating to even log into Adobe Acrobat-we had to check our email for a code, but the Quest Pro’s cameras for augmented reality-which now display color instead of the Quest 2’s black and white-are so bad we couldn’t read our phone’s screen from inside the headset (AR games felt like a gimmicky bust, too). We’re also curious about who exactly is spending all day working in VR. But the fact is you can do all of these things in a Quest 2 headset for a third of the price given the way people use VR headsets today, tracking expressions and a sharper screen for reading documents just doesn’t justify the higher price tag. You can edit documents in Adobe Acrobat or meet with coworkers, draw on a whiteboard, and type on your computer in Meta Horizon Workrooms.
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Meta has marketed the Quest Pro as a solution for the workplace. The lack of external sensors that a headset like the HTC Vive Pro 2 uses to carefully replicate your hand movements in VR might be missing here, but we found the Quest 2’s controllers still accurate enough to fly through difficult levels of Beat Saber without frustration. In practice, we didn’t notice a change in quality between the controllers. While Ars Technica reports that the newer controllers are less accurate than those that came with the original Quest, Tested notes that they seem to simply operate in a different way.

The Quest 2’s controllers are intuitive to use and easy to hold for long periods. Sensors built into the headset track the location of the controllers, so moving your hands physically moves them in VR.
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Your thumbs can reach a small joystick, plus A, B, and home buttons. The two controllers are molded to sit in your hand, with your pointer fingers resting on triggers and your middle fingers resting on “grip” buttons. The Quest 2’s Touch controllers, which are similar to the original Rift Touch controllers, are among our favorite styles of VR controllers. Headsets with high-quality built-in headphones or speakers eliminate an extra accessory to buy and still leave open the option of swapping in your own pair if you care to.

